Destiny vs The Witcher 3

Destiny vs The Witcher 3There’s been a lot of talk about Destiny, Bungie, and why Activision might be to blame for some of the frustrating things that have recently transpired. On the other side of the coin, CD Projekt Red continues to receive praise for their consistent injection of free DLC into their game The Witcher 3. Ollie Barder over at Forbes just wrote about how CD Projekt Red was able to develop The Witcher 3 and why they are able to keep giving away free DLC: they self-published the game. A quote that really landed the “Why is Destiny so frustrating” plane for me was this: “The fact The Witcher 3 was self-published also meant that CD Projekt RED didn’t scalp gamers with exploitative DLC or pad out in-game content.” So what does this mean for the future of Destiny? But first, why am I comparing these two games? Continue reading

PC Gamers need consoles

the witcher 3The debate about which platform is best for gaming is one that has been going on since the dawn of LAN parties. As someone who started on consoles, moved to PC, and then switched back to consoles, I can say it ultimately depends on what a player values. What tends to happen is a person finds their expectations met in a platform and then they become an avid fan, constantly advocating for PC, PS4, or Xbox. The reality is, we all need each other, and something CD Projekt Red’s co-founder said recently really enforces this. Continue reading

The Witcher 3 devs say, “Don’t buy our DLC.”

The Witcher 3It has become incredibly commonplace for new games to place a heavy amount of emphasis on buying their DLC and season passes. I’ve actually called for all gamers to stop pre-ordering season passes due to the lack luster and consistent bad game launches. To my surprise and excitement, the developers of The Witcher 3 don’t want you to buy their extra content, “if you have any doubts“. This dramatic change of communication from a game company isn’t just refreshing, it borders on groundbreaking. I have yet to see this type of confidence and transparency from any pre-launch game communication to date. Why is this important? Continue reading