At this point Bungie has added a lot of cool things that can happen while you are patrolling in Destiny around the different planets. Some of the new missions will even send you on a patrol to kill taken champions that show up in a similar way to how the wolves would prowl in the House of Wolves. I’m actually not a huge fan of how the champions had to be killed within so much time mainly because there is sometimes not enough people around. The same thing can happen when you want to run the Court of Oryx higher tiers and nobody is around to help. So why do we need six man fire teams while on patrol? Continue reading
In previous reviews and videos I have said that the Court of Oryx, a new public event in Destiny The Taken King, was a lot of fun. I still stand by that as I have thoroughly enjoyed all three tiers of the event. However the event requires extra players and reasonably high light levels in order to even stand a chance in the third tier. If you are below a certain light level you actually can’t even do damage to the enemies that spawn. Now, none of this would matter if there were always people around to take part. Continue reading
A group of people from my stream and I managed to start the new King’s Fall raid in Destiny The Taken King and we got passed the Warpriest!
If you’d like to watch how we did it click here for an exciting time of us figuring it all out.
Destiny is officially in year 2 with the launch of The Taken King and I thoroughly enjoyed the two new PVP game modes in the week leading up to the release of the expansion. Rift is easily the mode with the most potential for competitive gaming, but in a way that allows players of varying skill levels enjoy it. However, after just one week in the game type there are some elements that I think could be improved for the overall quality of the game and enjoyment for everyone. Continue reading
I recently wrote about and made a video entitled, “Destiny PVP is finally fun”, and after another fun day in the two new game modes, Rift and Mayhem, I started to see the writing on the wall: Destiny PVP is changing. For many players this is a welcome change as virtually every person I’ve talked to or played with has unanimously said this is the most fun they have had in Destiny PVP. And a lot of these players are like me and have been pretty unenthused and uninterested in Destiny PVP, especially Trials of Osiris and The Iron Banner. This is when I realized why the player versus player side of Destiny was changing and why I think it will help player engagement. Continue reading
For a while those of us who have criticized Destiny for its shortcomings have theorized that Activision may have been the primary cause behind most of the game’s problems. A recent lawsuit between Bungie and composer Marty O’Donnell puts meat on the bones of a theory many of us had. Bungie was being sued for monies due to O’Donnell for work he did on the soundtrack for Destiny and for profit sharing as well as other contractual agreements. What is now undeniable, thanks to details outlined in the lawsuit, is that Activision caused significant turbulence with the creative staff at Bungie around the time that the game was significantly delayed and had the story substantially revised. Continue reading
The marketing campaign for Destiny’s incoming expansion, The Taken King, is in full swing and players are weighing in about the updates and changes. Something I have continually heard is that the first year of Destiny was basically just a beta and that The Taken King with all the other content is the complete game we all should have received. Now I’ve continually said that the incessant and bothersome weapon balancing has made the game feel like a paid beta with the moving weapon goal posts. I cannot, however, align myself with the idea that the entire first year of the game was a beta and that the game is only just now becoming a complete $60 game. Continue reading