Borderlands 3 – Adding Pets

Borderlands BloodwingAs a huge Borderlands fan I have been kicking around ideas with fellow fans of the franchise during my daily twitch stream. I’ve decided to do a series of posts with my various ideas about how to create depth and vibrancy in a game that already has tons of variety. The challenge for Borderlands, with three titles, a unique aesthetic, and a well woven and long story, is avoiding two chasms: adding so much they lose their identity or not adding enough and boring their fan base. Both pathways are tempting as you can ensure purchases with either approach, so I would like to make suggestions on how to add things that will allow the wonderful tones and themes from the original games to carry through without hampering the game and keeping it down. Continue reading

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Borderlands Claptastic DLC is a beautiful and disappointing disaster

Claptastic DLCAs a fan of Borderlands I was thrilled to see The Pre-Sequel get a piece of DLC that was an actual campaign expansion and not just another playable character or a “circle of slaughter” arena. I’ve already mentioned before that I was pretty disappointed in the way the season pass and four pieces of DLC for the The Pre-Sequel were marketed in a way that mimicked the previous expansions for Borderlands 1 and 2. The reason this marketing was disappointing is that it was passively misleading, looking like 4 campaign DLC expansions, but was instead two extra characters, a circle of slaughter, and only one campaign expansion. While the Claptastic expansion is good and adds 10 more levels to the level cap, Ultimate Vaulter Mode is plagued with enemy leveling problems and xp pacing issues. So the Claptastic DLC adds to the story and level cap, but is attached to a game that sullies the extra levels with poor pacing and sloppy development in the third playthrough. And then this final DLC finishes its own story with lazy over powered boss fights. Continue reading