Destiny can learn from Halo 5

halo 5 destinyDestiny and its PVP mode have been a topic of discussion on my blog and YouTube channel with some regularity. I highlighted the infamous pie chart that showed low PVP engagement numbers and confirms what many people have thought about Destiny’s PVP since launch: it’s not very fun, balanced, or worth playing at any length. Then I talked about how Bungie attempted to incentivize higher engagement with the PVP side of the game by putting all of the best weapons in The Trials of Osiris in the House of Wolves. I’m fairly confident that the Trials of Osiris has failed to garner any resurgence or increase level of interest in Destiny’s PVP, and the new game mode Mayhem is likely proof of that. It’s clear that Bungie is trying to appeal to the more casual players by creating a game mode that will be a constant barrage of action with the quick refreshing supers. The danger with this approach is the same misstep that both Call of Duty and Battlefield have made which is an effort to increase accessibility that dilutes your game and makes it unappealing to your most loyal fans. Hardcore fans of Destiny’s PVP will probably find the shrunken skill gap of the Mayhem game mode very unappealing as lesser skilled players will get lots of easy kills, and casual players will probably find it repetitive and boring in light of their lack of engagement with PVP up to this point. So what can Halo 5 teach Destiny? Continue reading

House of Wolves – Where it falls short

Destiny House of WolvesThe new expansion for Destiny, House of Wolves, has been out for two weeks now, and I already wrote a post and a video with my first impressions. Since I was out of town I only got to base my initial response on the very short experience I had with the first few missions. After playing a good amount of The Prison of Elders and, surprisingly, even The Trials of Osiris, I have some concerns about the future of the title and the engagement levels with the game. Keep in mind this is after my first impressions were almost entirely positive and my claims after the reveal that this DLC was a huge step forward for the game. This post is going to be more big picture, and I will have future posts about the specific pieces of the content. Continue reading

Why you aren’t having fun in PVP shooters anymore

shooting gameThe video game industry has been dominated by shooters since the inception of splitscreen and competitive gaming. Goldeneye was probably the beginning for many of us who decided that shooting live players was far more exciting than mindless and predictable computer baddies. Recently, however, many of us feel as though competitive shooters have seen a drop on the fun meter. Regardless of the title or the outcome of battles, there just seems to be something missing. I think there a few things that we as gamers have control over that may help our experience, and a few things we just have to accept. Continue reading

Bungie accidentally admitted their PVP is dead

imageThe split identity of Destiny has been something I’ve mentioned in passing and plan on writing about in more detail in the future. But today during a GDC panel, Bungie’s John Hopson cited stats that give more credence to what many of us have been saying: PVP is not in line with the identity of the game. Continue reading

Inside Video Games: Incentivizing Behavior Part 2

Call of DutyIn part 1, we looked at the problems plaguing Destiny with respect to incentivizing behavior. Now, I want to pick up something I touched on in my discussion of the lack of fun in Call of Duty. Continue reading