As someone who is slightly embarrassed by two unfinished false starts of Skyrim, I am thoroughly enjoying Dragon Age Inquisition. It wasn’t Skyrim’s fault, and it may not be Dragon Age’s fault either if I fail to land the plane of their monstrous release. I’m far enough in the game, however, to praise the praiseworthy and give criticism to a few shortcomings. Continue reading
With titles like Child of Light, Never Alone, and Ori and the Blind Forest, beautiful side scrolling games are becoming a well-established genre in the indie universe. The movement of a side scroller is subversively nostalgic with old school games beneath as a distant but powerful memory. And the trend of this classic genre is alive and kicking with another new and innovative title on the horizon. Continue reading
Video games continue to increase and add to their worlds and titles with extra downloadable content after a game launches. It can be an easy way to provide extended experiences, add more to the story, and make some relatively easy profit. However, something strange and somewhat sinister has become more common with every big release. For a while games have been offering a season pass, which is a great way for someone to snag all the extra content at a slight discount. More recently though, games have been offering the discount along with other alluring incentives and day one content when you pre-order the season pass. Continue reading
The debate about graphics in video games is an on-going and sometimes confusing discussion. With Microsoft claiming that more processing power is being given to developers and Sony boasting of the strongest and most sold console it can be difficult to parse what really matters. Recently I wrote that graphics aren’t that important if a game focuses on the right things. So I’m somewhat concerned with a recent announcement that Rise of the Tomb Raider will, “Push the Xbox One to its limit”. Continue reading
If you have spent anytime playing video games, you might start to feel like a game can bully your sense of independence or freedom. Sometimes game developers can place too much focus on patches and updates that hinder player behavior to the point that it can frustrate the community. While some titles have legitimate issues post-launch, it seems that most balancing issues should be found during testing (I already wrote about internal testing, so maybe it doesn’t happen enough). Players can start to feel like we are testing the games for them in a strange experiment. Continue reading
If you aren’t paying attention then you may have missed that micro-transactions have jumped from mobile games to console games disguised as small pieces of DLC. Some say they are evil and ruin games, while other point out that when done properly can keep game cost down and provide gamers with variety and options. So, are there times where this controversial practice can be used in a good way? Or is it always bad and ugly? Continue reading
If you haven’t guessed it yet, Borderlands is my favorite game franchise. The games are jam packed with content, replayability, great graphics, top notch voice acting, and a narrative that strikes a brilliant balance between humorous and serious. I have already said that the Handsome Collection is great news for gamers, but now I turn to why you should buy it: because Randy Pitchford basically said good sales will probably bring the first Borderlands to next-gen as well.