XBOX One is stronger than PS4?

xbox-one-vs-ps4Every week it seems there is a new graphical comparison between the XBOX One and the Playstation 4. Each time it is noticeably different to varying degrees between each system, with the PS4 typically coming away with the slightly better texture improvements and lighting differences. Most of the developers recently interviewed about the consoles have insisted they are both equally strong platforms that are fairly easy to develop for. So why does the PS4 keep getting the graphically stout games like No Man’s Sky and Horizon, while the XBOX One continues to struggle with increasing resolution and frame rate? The difference between the systems isn’t a matter of which is stronger, but where they are stronger. Continue reading

E3 2015 Winner – The Gamers

e3 2015After what is being rightfully called one of the best E3’s in years, many are weighing in about who can claim the crown of the winner. I covered the entire week on my stream and had a great time discussing the games and announcements with my viewers. The question I consistently got was: “Who is the winner of this E3?” For a while I talked about how both Sony and Microsoft brought their A-game and that each presentation was distinct, but I finally settled on the answer that gamers are the winner this year. I will have a future post about the obvious loser, Nintendo, and how disappointing it was. For now I want to talk about how Microsoft aims to close the gap in sales with Sony and what continues to distinguish each console from the other. Continue reading

Mortal Kombat took my advice about DLC

Mortal Kombat XIt’s no secret that selling extra content for video games is here to stay, and many of us welcome it as a way to extend the experiences of the games we enjoy. Recently, however, I wrote that the DLC sales for Evolve are proof that companies need to approach selling extra content differently. One of the things I suggested in my post and video was that games should allow you to demo DLC before buying because it’s too risky and expensive to drop money on something you may not enjoy. Obviously the makers of Mortal Kombat had this plan in play before I wrote my post, but hopefully more games take my advice about demoing DLC. Continue reading

Why you aren’t having fun in PVP shooters anymore

shooting gameThe video game industry has been dominated by shooters since the inception of splitscreen and competitive gaming. Goldeneye was probably the beginning for many of us who decided that shooting live players was far more exciting than mindless and predictable computer baddies. Recently, however, many of us feel as though competitive shooters have seen a drop on the fun meter. Regardless of the title or the outcome of battles, there just seems to be something missing. I think there a few things that we as gamers have control over that may help our experience, and a few things we just have to accept. Continue reading

Battlefield Hardline Blood Money Tips

Battlefield-HardlineIf you haven’t already read it or watched it, I already posted tips for the the game mode Hotwire as a blog post and a video. Those looking for hot pursuits and big action moments will enjoy Hotwire, and those looking for intense firefights full of attacking, defending, and running your butt off will enjoy Blood Money. Initially I didn’t enjoy this game mode all that much, but as I was playing it to record clips for a video I discovered some very effective strategies and tips. Continue reading

Dragon Age Inquisition Review

Dragon Age InquisitionAs someone who is slightly embarrassed by two unfinished false starts of Skyrim, I am thoroughly enjoying Dragon Age Inquisition. It wasn’t Skyrim’s fault, and it may not be Dragon Age’s fault either if I fail to land the plane of their monstrous release. I’m far enough in the game, however, to praise the praiseworthy and give criticism to a few shortcomings. Continue reading

Another beautiful indie title on the way: Clockwork

clockworkWith titles like Child of Light, Never Alone, and Ori and the Blind Forest, beautiful side scrolling games are becoming a well-established genre in the indie universe. The movement of a side scroller is subversively nostalgic with old school games beneath as a distant but powerful memory. And the trend of this classic genre is alive and kicking with another new and innovative title on the horizon. Continue reading

Stop Pre-Ordering Season Passes

Watch Dogs Season PassVideo games continue to increase and add to their worlds and titles with extra downloadable content after a game launches. It can be an easy way to provide extended experiences, add more to the story, and make some relatively easy profit. However, something strange and somewhat sinister has become more common with every big release. For a while games have been offering a season pass, which is a great way for someone to snag all the extra content at a slight discount. More recently though, games have been offering the discount along with other alluring incentives and day one content when you pre-order the season pass. Continue reading

Rise of the Tomb Raider Might Break Your Xbox

Rise of the Tomb RaiderThe debate about graphics in video games is an on-going and sometimes confusing discussion. With Microsoft claiming that more processing power is being given to developers and Sony boasting of the strongest and most sold console it can be difficult to parse what really matters. Recently I wrote that graphics aren’t that important if a game focuses on the right things. So I’m somewhat concerned with a recent announcement that Rise of the Tomb Raider will, “Push the Xbox One to its limit”. Continue reading

Game Companies, Stop Micromanaging Players

office space bossIf you have spent anytime playing video games, you might start to feel like a game can bully your sense of independence or freedom. Sometimes game developers can place too much focus on patches and updates that hinder player behavior to the point that it can frustrate the community. While some titles have legitimate issues post-launch, it seems that most balancing issues should be found during testing (I already wrote about internal testing, so maybe it doesn’t happen enough). Players can start to feel like we are testing the games for them in a strange experiment. Continue reading