Halo 5 has 8 characters for co-op

halo 5 guardiansHalo is a series known for offering co-op in its campaigns. Like many other shooters, playing cooperatively is certainly fun but they typically just add a clone of the main character. Sometimes they create a simple story for the extra player and even give them a name and personality like Herk in FarCry 4. Even when the extra player isn’t a carbon copy aesthetically the mechanics and feel are usually identical for both players. Then there are games like Borderlands where every character is extremely unique, with back stories, skill trees, and action skills. Halo 5 is treading into a fun middle ground with 8 unique characters to choose from. Continue reading

Destiny can learn from Halo 5

halo 5 destinyDestiny and its PVP mode have been a topic of discussion on my blog and YouTube channel with some regularity. I highlighted the infamous pie chart that showed low PVP engagement numbers and confirms what many people have thought about Destiny’s PVP since launch: it’s not very fun, balanced, or worth playing at any length. Then I talked about how Bungie attempted to incentivize higher engagement with the PVP side of the game by putting all of the best weapons in The Trials of Osiris in the House of Wolves. I’m fairly confident that the Trials of Osiris has failed to garner any resurgence or increase level of interest in Destiny’s PVP, and the new game mode Mayhem is likely proof of that. It’s clear that Bungie is trying to appeal to the more casual players by creating a game mode that will be a constant barrage of action with the quick refreshing supers. The danger with this approach is the same misstep that both Call of Duty and Battlefield have made which is an effort to increase accessibility that dilutes your game and makes it unappealing to your most loyal fans. Hardcore fans of Destiny’s PVP will probably find the shrunken skill gap of the Mayhem game mode very unappealing as lesser skilled players will get lots of easy kills, and casual players will probably find it repetitive and boring in light of their lack of engagement with PVP up to this point. So what can Halo 5 teach Destiny? Continue reading

Halo 5 Borrowed from Unreal Tournament

Halo-5-Guardians-WarzoneRecently the details of a new game mode that will be in Halo 5 Guardians actually has me, for the first time, interested in Halo PVP. An obvious challenge facing established franchises that offer player versus player multiplayer is giving avenues and in-roads to new players without feeling they are completely out of their league. Call of Duty attempted to do this with their game and turned every game in to crap shoot where you aren’t able to get any consistency out of the gun play and hit detection. It seems that 343 Industries are attempting to add game modes with a more expanded accessibility not by dumbing down the game, but by opening up the action. One of my all-time favorite PVP game modes and games was Onslaught in Unreal Tournament 2004, and it was incredibly similar to the new Warzone game mode coming with Halo 5. Continue reading

Halo 5 – No Split-screen is a bad decision

halo 5 split-screenRecently it was announced that the long awaited continuation of the Halo franchise, Halo 5 Guardians, would not have local split-screen capabilities. Many are calling foul while others defend the decision as it should allow for improved graphics. With all previous titles offering this feature, is this a huge misstep? Are graphics the most important factor in making a new next-gen title? In general, I understand the intention and the need that is felt to move graphics forward. First I want to defend the decision just a little bit before showing why it’s such a bad one. Continue reading

Halo 5 may improve all multiplayer games

halo 5Anyone who has played a multiplayer game online knows how frustrating glitches or bugs can be. One of my primary concerns about future next-gen titles that utilize PVP modes is that they will continue to use old mechanics and methods while repeating entrenched problems. Sure, new games may look amazing and add new content, but if the online arenas aren’t cleaned up from lag or exploits, many of us will continue to feel it’s a fruitless endeavor. News from the devs over at 343 Industries has me hopeful for the future of online multiplayer, specifically PVP. Continue reading