At this point Bungie has added a lot of cool things that can happen while you are patrolling in Destiny around the different planets. Some of the new missions will even send you on a patrol to kill taken champions that show up in a similar way to how the wolves would prowl in the House of Wolves. I’m actually not a huge fan of how the champions had to be killed within so much time mainly because there is sometimes not enough people around. The same thing can happen when you want to run the Court of Oryx higher tiers and nobody is around to help. So why do we need six man fire teams while on patrol? Continue reading
Destiny The Taken King has brought a lot of big changes to the game. One of the more exciting things they added was “arms day” which is something the Gunsmith does on Wednesday for those who have earned enough rep to pick guns from his weekly stash. However the way you earn rep with him is less exciting as you take low damage weapons and have to use them on various enemies. While I think the idea is sound and I enjoy using different types and styles of weapons, this needs improvement. Continue reading
After using Destiny’s famous reset day to taken down Oryx I came to a conclusion about what King’s Fall brings to the table in the Taken King. A few of us were wandering around the Dreadnaught in the aftermath of our raid victory and the sharp drop in excitement and intensity made me realize something. Not that there is anything wrong with less involved missions and activities, but it highlighted just how good every square inch of the new raid really is. Continue reading
In previous reviews and videos I have said that the Court of Oryx, a new public event in Destiny The Taken King, was a lot of fun. I still stand by that as I have thoroughly enjoyed all three tiers of the event. However the event requires extra players and reasonably high light levels in order to even stand a chance in the third tier. If you are below a certain light level you actually can’t even do damage to the enemies that spawn. Now, none of this would matter if there were always people around to take part. Continue reading
A group of people from my stream and I managed to start the new King’s Fall raid in Destiny The Taken King and we got passed the Warpriest!
If you’d like to watch how we did it click here for an exciting time of us figuring it all out.
Year 2 for Destiny is in full swing with the launch of The Taken King. After a week of trying out the new PVP game modes and even taking some of the gunsmith guns for a spin, I was looking forward to sinking my teeth into some new content in Destiny. After two really long streams on my twitch totaling almost 20 hours, I still haven’t completed all the new content for my Titan. While I have a few gripes there just doesn’t seem to be any major shortcomings, yet. The reason I say “yet” is because we all know the true test of this expansion is the repetition and grind that awaits us beyond the new guests, side quests, and shiny loot. Continue reading
Destiny is officially in year 2 with the launch of The Taken King and I thoroughly enjoyed the two new PVP game modes in the week leading up to the release of the expansion. Rift is easily the mode with the most potential for competitive gaming, but in a way that allows players of varying skill levels enjoy it. However, after just one week in the game type there are some elements that I think could be improved for the overall quality of the game and enjoyment for everyone. Continue reading
I recently wrote about and made a video entitled, “Destiny PVP is finally fun”, and after another fun day in the two new game modes, Rift and Mayhem, I started to see the writing on the wall: Destiny PVP is changing. For many players this is a welcome change as virtually every person I’ve talked to or played with has unanimously said this is the most fun they have had in Destiny PVP. And a lot of these players are like me and have been pretty unenthused and uninterested in Destiny PVP, especially Trials of Osiris and The Iron Banner. This is when I realized why the player versus player side of Destiny was changing and why I think it will help player engagement. Continue reading
I have been pretty open and honest about my complete lack of engagement with Destiny PVP from very early on. Trials of Osiris received more criticism from me as I saw their intentions but ultimately think it failed to pull in and deliver a good experience for everyone. When The Taken King was detailed and new PVP game modes were outlined and described I could tell they were trying to convince players like myself to tip our toes back into the pool. After just one day in the two new games, Rift and Mayhem, I can honestly say that I’m incredibly excited to play PVP in Destiny which is something I never thought I would say or feel. Continue reading
For a while those of us who have criticized Destiny for its shortcomings have theorized that Activision may have been the primary cause behind most of the game’s problems. A recent lawsuit between Bungie and composer Marty O’Donnell puts meat on the bones of a theory many of us had. Bungie was being sued for monies due to O’Donnell for work he did on the soundtrack for Destiny and for profit sharing as well as other contractual agreements. What is now undeniable, thanks to details outlined in the lawsuit, is that Activision caused significant turbulence with the creative staff at Bungie around the time that the game was significantly delayed and had the story substantially revised. Continue reading