Destiny PVP is finally fun

Destiny PVPI have been pretty open and honest about my complete lack of engagement with Destiny PVP from very early on. Trials of Osiris received more criticism from me as I saw their intentions but ultimately think it failed to pull in and deliver a good experience for everyone. When The Taken King was detailed and new PVP game modes were outlined and described I could tell they were trying to convince players like myself to tip our toes back into the pool. After just one day in the two new games, Rift and Mayhem, I can honestly say that I’m incredibly excited to play PVP in Destiny which is something I never thought I would say or feel. Continue reading

Destiny can learn from Halo 5

halo 5 destinyDestiny and its PVP mode have been a topic of discussion on my blog and YouTube channel with some regularity. I highlighted the infamous pie chart that showed low PVP engagement numbers and confirms what many people have thought about Destiny’s PVP since launch: it’s not very fun, balanced, or worth playing at any length. Then I talked about how Bungie attempted to incentivize higher engagement with the PVP side of the game by putting all of the best weapons in The Trials of Osiris in the House of Wolves. I’m fairly confident that the Trials of Osiris has failed to garner any resurgence or increase level of interest in Destiny’s PVP, and the new game mode Mayhem is likely proof of that. It’s clear that Bungie is trying to appeal to the more casual players by creating a game mode that will be a constant barrage of action with the quick refreshing supers. The danger with this approach is the same misstep that both Call of Duty and Battlefield have made which is an effort to increase accessibility that dilutes your game and makes it unappealing to your most loyal fans. Hardcore fans of Destiny’s PVP will probably find the shrunken skill gap of the Mayhem game mode very unappealing as lesser skilled players will get lots of easy kills, and casual players will probably find it repetitive and boring in light of their lack of engagement with PVP up to this point. So what can Halo 5 teach Destiny? Continue reading

Destiny’s new PVP matchmaking is sadly considered innovative

destiny trials of osirisDestiny has been trying to wrestle PVP to the ground since the launch of the title. When the game first released there was outcry about overpowered shotguns, and the months that followed had regular complaints about OP weapons. The game mode has since been the primary cause of almost all weapon nerfs that have taken place. I have already argued in a post and video that the split identity of Destiny is bad for the future of the franchise, and have also written and done a video about how PVP lacks enough engagement to warrant lots of development attention. But it seems the mode is here to stay with the next DLC adding a new game mode, “The Trials of Osiris”. The mode is already being praised for something that shouldn’t be considered innovative: matchmaking based on connection. Sadly, in the current state of PVP shooters, connecting people based primarily on connection is considered divergent. Continue reading

Destiny has an identity crisis: Destiny vs Destiny

DestinyMuch blood has been spilled over Destiny’s empty campaign, removed content sold as DLC, and numerous promised features that are absent from the game. I think, however, there is a deeper and more foundational problem that will continue to frustrate both the efforts of Bungie as well as the community. The game, at its core, has a split identity. Now, to be fair, many games have two identities and do quite well. Both Call of Duty and Battlefield have a campaign identity and a multiplayer identity. The problem for Destiny is that the two identities are incredibly distinct and yet are largely pitted against each other. The reason for this is because Bungie has attempted to meld the two, with significant overlap between them, allowing players to take weapons and gear found and upgraded in the PVE portion of the game into the player versus player arena. This is why, I believe, both the game and the community are on a path to an inevitable and potentially irreversible dissipation. Continue reading