Adding depth to Destiny with almost no development

DESTINYI have written quite a bit about Destiny as well as re-purposed all that content into videos for my YouTube channel. Something I wanted to flesh out a bit more was a topic I touched on in my split identity post. I believe there are some very simple things Bungie could do right now, to add depth and replayability. While I know and readily admit this is unlikely with all the patching and tweaking going on to prepare for the House of Wolves DLC, these are things that could also be done post DLC as a way to give some depth in between House of Wolves and the big content drop known as “Comet”. And if these ideas aren’t implemented in the present version of Destiny, they could certainly be applied to Destiny 2 when it enters production if it hasn’t already. Continue reading

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Should Destiny 2 skip last-gen?

DestinyDestiny has been the center piece of a few of my posts and videos. I’ve talked about how PVP is holding the game back, how they should stop tweaking the weapons, and how the split identity of the game is splitting the community and putting future content on a path of perpetual devaluation. Recently I saw that IGN had a Fireteam chat podcast discussing whether or not Destiny 2 should skip last-gen. It reminded me of a video about how some fans of Destiny had theorized that certain elements from the game were removed due to last-gen limitations. Some players have referenced early leaks of testing where the drop ships could be taken down and other players noted that they do still take damage in certain places (ie: shoot off their guns). So is it time to leave behind the limitations of last-gen? Continue reading