Since the beginning of the console battle exclusive titles have been central to the differences between them. For the longest time it was Mario vs Sonic, with both characters squarely representing the different choices of available consoles. As time went on, exclusives became less tied to a central character and more tied to a marketing strategy. The most memorable and potentially the most advantageous exclusive probably should be awarded to Halo. It certainly catapulted the Xbox to the forefront of the console war, but has since failed to be enough. Now it seems processing power and graphics have become a bigger marketing tool, which inevitably leads to exclusives that are graphically dependent. The Last of Us is one of the best video games I have ever played, but I only got to play it because my brother lent me a PS3. And it doesn’t always help as the brilliant graphics of The Order 1886 didn’t save it from scathing reviews about a lack of content and short game length. The primary reason some games are exclusive is due to the limitations of the other available consoles, and the same is certainly true for future titles like No Man’s Sky and the next installment of Uncharted. But are gamers benefiting from this practice? Or does everyone lose? Continue reading
A GUEST POST BY CODY WOLF
Blow in the Cartridge.
I don’t think you can accurately put your finger on why the gaming industry has changed without thinking about how the world has changed since video games were first introduced. I live in America and things have changed quite drastically since then. Our culture now accepts gamers, and gaming represents a very large part of our culture. The industry has blown up. More money is spent on gaming than music and movies combined. It is the number one form of entertainment in America for most households. Continue reading
The next-gen landscape of games is filling up quick, and the remainder of this year is already set to continue with a high saturation rate even with numerous delays. A surprising and potentially good development is the number of free-to-play games in the mix. It isn’t exactly a new idea, but in the console world it hasn’t really got as much traction… yet. With titles like Neverwinter and Fable Legends on the way, the face of free games may catch on. But will it become a problematic model that brings unhealthy micro-spending practices to the console world? Continue reading