Matchmaking needs to change

titanfallIf you are a gamer familiar with PVP games, and especially shooters, you are probably accustomed to dealing with matchmaking. Regardless of the title, genre, or franchise, matchmaking is the way players are matched in lobbies or servers to play against each other. Most gamers unanimously agree that dedicated servers are a ground level expectation for a more consistent game experience. However, even with more reliable connections there are problems that can plague and ruin the online experience, turning new or veteran players away. There are a variety of ways I think they can improve the player experience, beyond just making lag less of a problem. Continue reading

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Rainbow Six Siege might be too hard

Rainbow Six SiegeI’ve certainly had my fair share of opinions about PVP shooters. Recently I wrote about and made a video discussing why PVP shooters aren’t fun anymore, and also called for veteran gamers to walk away from Call of Duty. Most of the footage and press about Rainbow Six Siege has me intrigued, but still very apprehensive. I managed to download and watch the closed alpha footage before it was taken down, and I learned a valuable lesson in uploading commentary on video game footage that a company doesn’t want to be seen. But what I also learned was that Rainbow Six Siege is going to be hard and may turn away most fans of shooters. Chris Watters at Gamespot confirmed some of my concerns about this title that has already received a good amount of hype and anticipation. Continue reading

Why you aren’t having fun in PVP shooters anymore

shooting gameThe video game industry has been dominated by shooters since the inception of splitscreen and competitive gaming. Goldeneye was probably the beginning for many of us who decided that shooting live players was far more exciting than mindless and predictable computer baddies. Recently, however, many of us feel as though competitive shooters have seen a drop on the fun meter. Regardless of the title or the outcome of battles, there just seems to be something missing. I think there a few things that we as gamers have control over that may help our experience, and a few things we just have to accept. Continue reading

Battlefield Hardline Blood Money Tips

Battlefield-HardlineIf you haven’t already read it or watched it, I already posted tips for the the game mode Hotwire as a blog post and a video. Those looking for hot pursuits and big action moments will enjoy Hotwire, and those looking for intense firefights full of attacking, defending, and running your butt off will enjoy Blood Money. Initially I didn’t enjoy this game mode all that much, but as I was playing it to record clips for a video I discovered some very effective strategies and tips. Continue reading

Battlefield Hardline – Hotwire Tips

Battlefield HardlineIt has been two days since the launch of Battlefield Hardline and I have been developing a taste for Hotwire. It’s a fast paced game mode with lots of action and ever-changing engagements. The quick moving pace, however, can make it easy to miss some simple ways to keep the momentum and help your teammates stay on top. Rather than just keep the tips and insights I’ve learned from playing with my friends, I figured I would share them to help more people focus on the objective to help their team win. Continue reading

Battlefield Hardline First Impressions

Battlefield HardlineThe day has come Battlefield fans, Battlefield Hardline is here. I thoroughly enjoyed the smoothness and fun factor in the beta, and was sold on the new title for the franchise. My concerns in the beta had less to do with the game itself and more to do with how the scoring system incentivizes behavior and how the Battlefield community seems unable to consistently work together, communicate, and go for the objective. I’ve only played the multiplayer, and that will be most of my engagement with the game, so here are my initial thoughts. Continue reading

Inside Video Games: Incentivizing Behavior Part 2

Call of DutyIn part 1, we looked at the problems plaguing Destiny with respect to incentivizing behavior. Now, I want to pick up something I touched on in my discussion of the lack of fun in Call of Duty. Continue reading