Ubisoft has officially announced that Rainbow Six Siege will be delayed from its original launch date of October 13th to December 1st. The reasons cited for the delay are right in light with predictions I have made about Ubisoft’s lineup and their new attitude and approach after the poor launch and reception of Assassin’s Creed Unity. I have been repeatedly asked if I think the new titles from Ubisoft will deliver and I keep pointing to the video where they basically apologized for Unity. In the video they express a commitment to improving quality and focus on future titles and releases. To a point the video is unprecedented and delaying titles is consistent with the refreshing message.
No more fumbles
I have continually said that the amount of next-gen titles launching in the near future puts an immense amount of pressure on game companies to deliver. After Assassin’s Creed Unity, Ubisoft simply cannot afford to fumble any balls in the midst of the incoming monsoon of new games. And to be honest, this is really good news for gamers. Not only does the competition drive companies to make better games, but it motivates delays which, if pulled off, may start to loosen standards with respect to rigid launch dates. It’s no secret that development gets strained and hindered by quick and inflexible release schedules. So if a few big titles can show that delaying a game isn’t a scary decision that must be avoided, the gaming community, industry, and culture would be better for it.
Ultimately gamers need to realize that we are on the same team as the developers and game companies. We tend to gripe and complain about games in a way that makes it seem as though no game can please us. As a community we can’t rail against publishers that are money hungry as they demand games crank out sequels each year, but then complain when a company delays a game for better quality. You can’t gripe about glitches and bugs on the launch day of a game, but then get mad when a company strives for quality and polish by pushing back a release date. The more gamers get behind the idea that release dates should be flexible for the sake a quality product, the more publishers will see they can lighten up a bit. Sure, some of them may not care and keep demanding shorter development cycles, but for the most part I think the landscape is competitive enough to keep any company from being reckless and hard headed about a launch date. The fourth quarter of this year is going to be a wonderful testing ground to see who was given ample time to create a quality and polished game and who wasn’t. The developers are not the enemy. They tend to want to create good games with good content, but are typically put in situations where too much has to be cut and given less priority in order to hit deadlines.
Help me help you
If we continually throw our hands up and riot when a delay is announced, we are making the problem worse. Publishers see the community response to delays and it causes them concern. Sales forecasts and profit margins look threatened when ravenous whiners decry a two month delay. So help yourself and the community and the gaming industry at large and show your support and appreciation for game delays. They are almost universally a good thing. We should be thrilled, as gamers, with the amount of delays that are happening because it’s a sign of health in the industry. It means they know there is real competition and that a higher quality product is necessary for success. Don’t turn back the clock on the progress the industry has made by ranting and raving about the wrong things. Be ruthless about a lack of quality, not a lack of quickness.
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